Brand new Tomb Raider gameplay is revealed, Combat Facts! tests reload speeds, and GTech makes video game home movies.
GTTV presents unedited gameplay from the Dead Space 3 demo, previously shown only behind closed doors at E3.
Now that E3 2012 is officially over, we turn our eyes to Next Gen. Epic Games gives GTTV the first-ever look at Unreal Engine 4.
What big plans does Sony have this year? New franchises, new games, and new worlds for gamers to explore. But don't take our word for it, let Jack Tretton, President and CEO/SCEA from Sony tell you on SPIKE's E3 All Access Live.
SPIKE's E3 All Access Live is full of awesome interviews, and this one's no different: Geoff Keighley gets to sit down with Reggie Fils-Aime, President and COO of Nintendo of America! Reggie talks about the Nintendo press conference, Project P-100, and what surprises Nintendo's got for everyone this year.
Halo 4, Microsoft's entertainment strategy, and more XBOX news - all in one interview. Watch the clip to see Geoff Keighley get the full details from Don Mattrick, President of Interactive Entertainment Business/Microsoft on SPIKE's E3 All Access Live.
Control your own destiny, build your own fighter, and defeat any opponent that stands in your way - all in SPIKE and 345 Games' newest release, Bellator: MMA Onslaught. Watch the clip to see Michael Chandler and Mercedes go head-to-head in this sweet new game on SPIKE's E3 All Access Live.
Everyone loves seeing the Wii U in action, and so Geoff Keighley just had to get the full details on an amazing new game called Project P-100 on SPIKE's E3 All Access Live. Sure, maybe huge alien forces are attacking earth, but that doesn't mean a small squad of heroes won't give them trouble.
Ever wonder how those sweet booths at E3 are set up? Then you're in luck. At SPIKE's E3 All Access Live The Nerd Machine steps on to the scene and checks out the awesome new XBOX booth - and trust us, it's amazing.
So obviously we all know Halo 4 is going to be bananas, so that's why at SPIKE's E3 All Access Live we got a first look at what the multiplayer is going to look like. Geoff Keighley stops by 343 Industries and gets the full scoop from Josh Holmes, Creative Director on Halo 4.