// Provide a default path to dwr.engine if (dwr == null) var dwr = {}; if (dwr.engine == null) dwr.engine = {}; if (DWREngine == null) var DWREngine = dwr.engine; dwr.engine._defaultPath = '/dwr'; if (GameImpression == null) var GameImpression = {}; GameImpression._path = '/dwr'; GameImpression.setGameImpression = function(p0, callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'setGameImpression', p0, callback); } GameImpression.setImpression = function(p0, p1, p2, p3, callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'setImpression', p0, p1, p2, p3, callback); } GameImpression.getMessage = function(callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'getMessage', callback); } GameImpression.getStatus = function(callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'getStatus', callback); } GameImpression.setStatus = function(p0, callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'setStatus', p0, callback); } GameImpression.setMessage = function(p0, callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'setMessage', p0, callback); } GameImpression.getCurrentUserId = function(callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'getCurrentUserId', callback); } GameImpression.getCurrentUserLoginName = function(callback) { dwr.engine._execute(GameImpression._path, 'GameImpression', 'getCurrentUserLoginName', callback); }