Jail: Big Texas
The Fast and The Furious: Tokyo Drift (2006): Fast and the Furious, The: Tokyo Drift (2006)
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2 Fast 2 Furious (2003)
The Fast and The Furious: Tokyo Drift (2006): Fast and the Furious, The: Tokyo Drift (2006)
Fast Five (2011)

Blood on the Sand: Attila vs Alexander

by MariShapiro   April 27, 2010 at 11:01AM  |  Views: 338

It's good to be back. I'm not even sure where to begin - of all the matchups we shot this season, Attila vs. Alexander stands out as the episode where we knew the stakes were higher. There's a reason we know their names today, millennia after the fact.

Alexander the Great managed to forge an empire across what he knew of the world at a pace no general, living or dead has ever been able to match. He was, perhaps, the most perfect commander the world has ever known.

Attila the Hun, who led an empire in his own right, is best remembered as the scourge of the Eastern and Western Roman empires. As if either the armies of Rome or those of Constantinople weren't enough their own. The dude, as they say, had stones.

There's so much history wrapped around the lives of these two conquerors, there was barely time to get past the basics in tonight's show, much less here. But we have enough time to start talking about these two legends as warriors, and how we set about the impossible task of testing their might.

This time around, we've pulled out all (ok, ok, most) of the stops - we've got horses to see how our warriors fought as cavalry, we've got a catapult as a special weapon, and none other than Rashad Evans stopped by to show us how our warriors might have fought (and demonstrate some lethal moves).

Let's take buffet of carnage one bite at a time, shall we?

Consider for a moment how the addition of a horse to a warrior's arsenal boosts combat effectiveness: more speed, more power, more mass, more maneuverability, a better view of the battlefield, and a platform to fight from. These are all elements that add up to more killing power and efficiency in our sim. Also, don't neglect the possibility of trampling damage - any time a warrior on foot squares off against a warrior on horseback, he's at an immediate disadvantage right out of the gate.