Video Game Motion Control Goes Exactly Where We Expected

May 10, 2010

It was only a matter of time. Rather than kicking at imaginary soccer balls or firing a gun made out of...nothing, the true reason for all the R&D to bring Natal-style motion control to the masses has finally come to light. (Marginally NSFW)

The Japanese adult gaming company TeaTime is truly on the cutting edge of pr0n technologies, using the face tracking and motion sensing offered by devices like Microsoft Natal and PlayStation Move to bring ...umm... interactive immersion to the next level, as seen on this demo for the upcoming title Delusion Virtual Character Trouble, showcasing some interesting implementations of gesture input.


Source: Kotaku