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The Top Eight Video Game Bugs That Made the Game Better

by Theta1138   November 20, 2009 at 10:00AM  |  Views: 3,165

It's no secret game companies sometimes put out a broken game on the shelves.  But for every game-breaking nightmare you have to download a patch to fix, there are bugs you want to hang onto.  Whether it's flying frogs, crashing planes, or filling a room with watermelons, here are the eight greatest bugs ever to ship.

Source: Photodisc/Getty Images

By Dan Seitz


8. Grand Theft Auto 4

There are lots of ways to destroy cars in Grand Theft Auto 4.  Rocket launchers, grenades, plastic explosives, swing sets…

No, that’s not a hack.  In GTA4, there’s a location where you can leave a car and it’ll promptly explode, knocking your ass halfway to San Andreas…where instead you’ll deal with killer airplanes (keep reading, you’ll see what we mean.)

7. Crysis

Crysis was promoted as the most complicated, powerful, and graphically advanced shooter.  It is so advanced, lower life forms have ascended to a higher plane of existence and developed telepathy.



Hey, frogs have it rough in video games.  Ever played Frogger?  Now that little guy can just float serenely over traffic.  Awwwwww.

6. Oblivion: Elder Scrolls IV


Oblivion is already a fun game, but you know what would make it even more fun?  The ability to fire Green Arrow-style arrows that duplicated anything. Before Bethesda, the game’s developer, “fixed” it, gamers discovered a glitch allowing you to, say, fire an arrow and fill an entire room with watermelons:



That’s got to be intensely useful.  For some reason.  Maybe all the monsters hate watermelons?  

5. Street Fighter II

If you played video games in the early ‘90s, you played a lot of Street Fighter II.  You probably spent hours poring over special moves and getting your ass kicked by your button-mashing friend anyway.  But the real fun was using the game’s glitches on your best friend and kicking the crap out of him.  Like, for example, this:

That would be Guile’s infamous “handcuffs” glitch, which froze the character in a “stun” animation and let you beat on him like a punching bag.  Other tricks including turning one character, Dhalsim, invisible, which Capcom later turned into a teleport move, and another character’s “flaming barrel” which is exactly what it sounds like.  Even combos, one of the most basic fun parts of fighting games, started out as glitches.  You weren’t supposed to be able to land a bunch of hits on your opponent while they threw their controller and sulked about your cheating…it just turned out to be too much fun to fix.

 

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