12:00pm
Beverly Hills Cop
2:30pm
Nutty Professor, The (1996)
5:00pm
Nutty Professor II: The Klumps (2000)
7:30pm
Coming To America (1988)
10:00pm
Beverly Hills Cop
12:30am
Coming To America (1988)
3:00am
3:30am
9:00am
X-Men (2000)
11:30am
X2: X-Men United (2003)
4:30pm
8:00pm
Cops: Perfume Takedown
8:30pm
Cops: Dealt a Bad Hand

Video Game Review: Race Pro

by Reverend_Danger   March 09, 2009 at 3:23PM  |  Views: 54

Looking to bring a more realistic driving experience to the Xbox 360, Atari has teamed up with Swedish developer SimBin, known for PC racers like GTR, to introduce Race Pro. The name couldn't be any more generic and it isn't the prettiest car on the lot, but does Race Pro have what it takes under the hood?
The meat of the game lies in Race Pro's career mode where you progress by fulfilling team contracts of three races each. Each contract focuses on a specific vehicle, and you need to meet qualifying times before you can sign on, or you can skip the test drive for a fee. As your credits increase, new tiers unlock as well as lucrative stand-in contracts, giving you more choices and increasing the length and difficulty of each race. It's fairly simple, but it does push players to hone their skills with a variety of cars while still offering some freedom of choice.

Other modes include time attacks, single races, and championships, which let you take a vehicle through a world tour of the game's different circuits. Online play is limited to single races for up to 12 players, but the host has an array of options to set course conditions, require qualifying laps, or give players time to practice before the race begins. Unfortunately, the servers have had a hard time keeping up with demand so far, and the company has advised hosts to limit matches to six or eight players to improve stability. There's no split-screen play, but instead Race Pro offers hot seat, letting players take turns co-operatively or competitively with a few seconds in-between to pass the controller.

Race Pro's tracks are all based on professional courses from Europe and the US, including Laguna Seca, Brands Hatch, and Zandvoort. There are 13 in total, but if you're working your way through career mode, you'll encounter quite a bit of repetition before you see them all. The vehicle selection is nearly 50 deep, but these aren't the usual suspects. There aren't any Ferraris, Lamborghinis, or Mitsubishis, and in fact, the only Japanese car is the Honda Accord. Instead, Race Pro offers models from Gumpert, Caterham, and Marcos as well as more known brands like Audi and BMW. They may certainly be more authentic picks, but they don't light up the imagination quite like a Nissan GT-R.

Race Pro may seem like it has plenty of cars, tracks, and options until you compare it to a game like Forza 2.

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Race Pro's gameplay is sim-based, focusing on a robust physics engine and the player's relationship with each car and track. Every car performs differently, and just as you get the feel for a nimble Formula BMW, you'll have to re-learn everything to handle a stiffer Aston Martin. You have to anticipate tight corners, learn how much to brake, and where to turn. Just as in a real race, the game tests your level of focus and endurance, and if you get too comfortable or impatient, you can easily blow a familiar curve in the final stretch.

THE DAILY FOUR

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